Caber Toss is meant to be unaffected by the Throw Change, as the 50/50 of meaty attack or toss still works if the opponent holds forward to escape the throw (instead of perfectly timing an attack), Onion's Sweep has had the recovery reduced to make it less risky to whiff. Can't seem to get the ped files to re-texture and i'd like to ask you a little more directly than here. The hitboxes are so janky and the grab ranges are broken as well. Existing mods have been converted to use keepOnStage to maintain behavior (onScreen was misleading), Modding: SequenceConfig.projectileLimit added. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Now both players send a signal to the server to end the match, Server Lobbies: Fixed bug where the host re-assignment (when the host leaves) wasn't assigning to the right person (the most senior player remaining), Modding: If one player picks Pork in default orange, and the other player picks a modded version but using the same skin, player 2 will be rotated to a different skin (just like how it works with the base cast), Server Lobbies: Added new Lobby system "Server Lobby (v2)" with dedicated servers under the hood, Server Lobbies: Now when the Host leaves, that role is re-assigned the next player in the queue, Server Lobbies: Added label in the queue to see who the current Host is, Old Lobbies: Renamed existing Private Lobby to "Old Lobby (v1)" to have as a backup in case Server Lobbies have problems, Ranked: Made the Back button smaller on the Character Select screen. TOUGH LOVE ARENA. You will see a warning the first time you install. The Uppercut nerf only slightly reduces corner damage. Tournament completed! Play Now! To compensate for this slight nerf, Caber Toss's range has been slightly increased (it now matches the animation). Please give this a try and let us know if the matchmaking feels better or worse! Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. and these microtransactions like i have a hundred mods should i be paying 300 a month to enjoy gta 4 hours a week? Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. and the greatest ones keep making quality stuff. Please report any bugs. Im waiting for it to be out before playing EBF5 (cause I want to have the full experience). Custom controls now take priority. -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Armored attacks are back to beating throws during active frames, Modding: Fixed bug introduced in 0.97.0 where Onion and Garlic mods with projectiles wouldn't load, Animation: Onion has been fully animated and polished, Animation: Onion has new options for alternate colors, Modding: Onion mods made before engine 16 will be upgraded to use new sprites, Lobbies: Added support for setting a "Nickname". -c can hit grounded opponents, only doing the first half of the move, leaving opponent temporarily suspended in air. how is that not worth more then a fuckn piece of paper?dunno but i do know a mod is not worth what the game itself is. Pork currently feels very feast or famine when it comes to matchups, so the Chop changes are intended to make them less polarizing. This version of the game is unbalanced, dumb, and filled with in-jokes. Gallery. As for the other characters, we are still evaluating changes for Rice and Beef that are simply not ready at this time, and Onion is getting an indirect buff from the new meter rules. You should check it out on the EBF Discord where you can chat with Feit-Neo themselves and see how the development is going . This should not affect existing combos, Buffed Rice: Added new attack Whip Around, a variant of Whip Splash that crosses up. The first three options are the same as before. The juggle trajectory on hit has been slightly altered to ensure the safe jump still works, Tutorial: Removed chip damage reference from Palm's strategy tutorial, Gameplay: Added "Punish" label above combo counter when the combo starts by hitting the opponent during recovery frames, Hall of Fame: Added YouTube link for the 6 Month Anniversary Tournament, NOTE: A "Punish Combo" does not confer any bonuses (like Counterhit), it is merely cosmetic, Added two new gameplay mechanics: Blue Life and REJECTION, Blue Life is recoverable life that you receive when blocking most Heavy and Special attacks, Blue Life recovers slowly over time, but will be instantly lost if when hit, REJECTION is a new defensive mechanic that costs 1 bar of LOVE METER and is performed by pressing Forward + Special while blocking, REJECTION pushes your opponent away and quickly recovers 100 Blue Life, if present, Gameplay: Chip damage has been removed from all attacks except Noodle Fist, Rice Swipe, and Beef Lemon, Gameplay: Most moves that used to do Chip instead deal a comparable amount of Blue Life, Nerfed Noodle: Chip damage on Fist reduced 40 > 30, Nerfed Rice: Chip damage on Swipe reduced 40 > 30, Training: Added Normal/Refill/Freeze options for Blue Life, Tutorial: Added information about Blue Life to the Blocking section in Basics, Frame Data: Added Blue Life info for all attacks and added REJECTION, About: Added a Special Thanks for shygybeats, the organizer of the Tough Love Gauntlet tournament series, Hall of Fame: Added the Potato Weekly tournaments, Changelog: The changelog is now downloadable in JSON form (scroll to the bottom), Hall of Fame: Added general description and "last updated", Extras: Added "Hall of Fame" page with tournament results and links to brackets + VODs, Gameplay: Added unpushable pushboxes to BURST. NOTE: Online play should be unaffected. @WARRiillAAA are you blind? Some skyscrapers interior trim. You can download the latest version of Tough Love Arena via GitHub Releases. For (2), we decided to make the parry timing much stricter and universal (first 5 frames). Added color select with two more "striped" colors per character. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Loop has been moved from Key5 to here. Maintenance: Refactored character config for upcoming feature, Maintenance: Updated internal dependencies, Gameplay: While your character is in hitstun, blockstun, being juggled, or knocked down, you can be slowly pushed by the opponent's pushbox, Gameplay: Blue Life passive regeneration has been reduced 0.2 > 0.1 per frame, Gameplay: Blue Life now regenerates in small chunks when you attack and it makes contact with the opponent (each heal is equal to 2 seconds of passive regen), Gameplay: Landing a parry (Flex, Feint) vs a projectile (Lemon) now armors the projectile and does not trigger the parry followup, Nerfed Beef: Lemon blockstun reduced 32 > 30. 27. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. Keeps the remote frame within the stage, Modding: RemoteConfig.onScreen removed. Fun fact; Los Angeles doesn't look this pretty. Stalled 50% Please report any new loading or rendering bugs! > The goal is to make mobile controls feel more responsive. Every game update since the launch of the public beta in January 2021, Noodle: Reduced advantage on block for Buzzsaw +2 > +1, Rice: Reduced damage on Swat 50,100 > 40,80, Beef/Pork: Uppercut now forces knockdown on airborne opponents, Pork: Caber Toss can empty cancel before running forward, Event Mode: Added buttons to custom controls to save and load presets, Steam: Added "Quit Game" button to main menu, Modding: Negative damage now heals the opponent, Modding: Default hitstop and meter gain now scale off the absolute value of damage, Modding: FighterSetupConfig.introSequence added, When you search for a match, your browser will prompt you to allow push notifications, If enabled, you will receive a notification if/when you find a match, Push notifications are currently only available on Desktop Web, Maintenance: Refactored character config files to make future development easier, Beef/Pork: Palm has been moved from Heavy > Special to Heavy > Light, Beef/Pork: You can now cancel both your Light and Heavy attacks into Special for your neutral Special move, Rice: Swat now has airborne invulnerability frames 5-11 instead of a mix of armor and invuln, Rice: Teleport now has armor for the first 10 frames instead of full invulnerability, Rice: Jump Drill is now -1 on both hit and block when connecting on the first frame, Seasonal themes (Birthday, April Fools, Halloween) will now be automatically turned on/off by the calendar rather than requiring manual updates, When a Theme is active, the splash screen is changed and that theme's flavors are unlocked and made the default choice, Additional behavioral changes (e.g. The first hit bonus is down 50% > 20% and the scaling floor is down 40% > 30%, Gameplay: All normal throws have had their proximity range slightly increased, Gameplay: All Light attacks (except Trip) now apply 2 additional scaling when starting a combo, Gameplay: All Jump attacks now apply 1 additional scaling when starting a combo, Buffed Noodle/Rice: Both hits of Slap do 50% more pushback, Buffed Noodle/Rice: Slap's second hitbox extended to consistently hit with new pushback and better match animation, Nerfed Noodle/Rice: Slap can no longer be RAPID cancelled, but this is mitigated by the new cancel options, Nerfed Noodle/Rice: Starting health reduced 1000 > 950, Buffed Noodle: Both hits of Slap can now cancel into Whip Splash with Forward + Heavy, Nerfed Noodle: Trample hitstun and blockstun reduced on all frames but the last, making trades less advantageous, Nerfed Noodle: Frenzy now applies 3 additional scaling when starting a combo, Buffed Rice: Both hits of Slap can now cancel into Swipe or Whip Splash with Heavy and Forward + Heavy respectively, Nerfed Rice: Swipe disadvantage on block increased -7 > -9 to make approaching easier, Nerfed Rice: Teleport hitbox has been removed, Buffed Beef/Pork: Starting health increased 1000 > 1050, Buffed Beef/Pork: Heavy Punch advantage on hit increased +4 > +7, meaning you can now link into Gutpunch, Buffed Beef/Pork: Palm pushback increased 50% and extended hurtboxes removed, making it effectively safe against light attacks in most situations, Buffed Beef/Pork: Palm damage increased 50 > 60, Nerfed Beef/Pork: Heavy Punch damage reduced 90 > 80, Nerfed Beef/Pork: Heavy Punch disadvantage on block increased -4 > -5, Nerfed Beef/Pork: Heavy Punch pushback increased 50% to mitigate combo options with new frame advantage, Nerfed Beef/Pork: Palm disadvantage on block increased -6 > -9 to make approaching easier, Nerfed Beef/Pork: Uppercut damage changed 50,50 > 40,80 (more damage overall, but nerfs total damage in loops, Buffed Beef: Beefcake Juggle limit increased 3 > 9 and has a new launch angle that makes followups easier, Nerfed Beef: Beefcafe now applies 4 additional scaling when starting a combo (matching Onion's parry), Nerfed Pork: Chop now applies 3 additional scaling when starting a combo, Buffed Onion/Garlic: Sweep can now cancel into Trip on both hit and block, Buffed Onion/Garlic: Trip can now be RAPID cancelled, Modding: AttackConfig.addScalingFirstHit added, Gameplay: Timeouts now check the percentage of health remaining (the bar length) rather than the raw number, Pause Menu: You no longer need to hold the pause button if you're playing a single-player game mode, Desktop: Autohide the menu bar on Windows, Private Match: Fixed bug where you could connect despite having incompatible gameplay versions, Loading Screen: Improved load time by prioritizing larger files first to better leverage parallel loading, Options: Added "On Connect Gamepad" setting to change what happens when you plug in a gamepad, Options: Added "Unload Stale Sprites" setting to periodically unload sprites from memory to improve performance (experimental), Pause Menu: Fixed bug where Custom Controls could appear during gameplay, Loading: Fixed bug introduced in 0.90.7 where the error popup wouldn't appear, Event Mode: Renamed Tournament Mode > Event Mode, Event Mode: Removed lock symbols from character colors, Event Mode: Removed replay button from the win screen, Options: Fixed bug introduced in 0.90.0 where the "Custom Controls" button did nothing, Options: Renamed "Custom Controls" to "P1 Custom Controls", Options: Added button "P1 and P2 Controls", Attract Mode: The two characters will now always be different (no more mirror matches), Tournament Mode: You can now go straight into Attract Mode via the pause menu during Character Select. Noodle's buff isn't large, but is merely meant to give Noodle more interesting options in an existing scenario. You must sign up for a free account in order to play Ranked, Ranks are unique to each character. Let's set up a tournament and invite them! The frame data is horrible on every single character, buttons for the grains and carbs are wild and are broken while the meats get nothing. This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. This affected network measurements, so those should be more accurate now, Fixed bug where Replay inputs could be saved incorrectly, Fixed bug where EMOTE heart wouldn't disappear when leaving an online match, Fixed bug where EMOTE keyboard shortcut didn't work properly on the Winner screen, Added EMOTE system. This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. Finished and free-to-play! prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. Allows you to set a place on the stage to reference later, Modding: RemoteConfig.offset added. And hey its a big fuck you to so many poverty sticken gamers who just wanna see how cool your work is. Notify me of follow-up comments by email. starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. Patch Notes. You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. 7pm-late. Noodle's new animation has been reverted back to the rough beta sprites, > Noodle will be updated once all their sprites are complete, Added menu sound effect when finding an opponent in Casual Match and when finishing calibration, New animation: Noodle's color has been adjusted to match the brighter blue on the Character Select screen, New animation: Noodle's standing, walking, and Slap animations have been fully animated with the finished design, NOTES: We are currently experimenting with updating the art as it's ready. If Noodle is hit, the projectiles will disappear, Noodle: Grounder can be RAPID cancelled after spawning the projectiles, even on whiff, Noodle: Whip no longer cancels into Grounder, Noodle: Both versions of Fist can now hit airborne opponents. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. @ArmaniAdnr i dont see this in 5real were should it be, @blackbenzamg that is reason why mod authors are able doing from 8 years old game next gen game like and keep it up to date and still interesting game after 8yearsspending just some time as hobby it would be not possible do such a huge works, that's why authors ask for support of their works while it's still wip ;), @ArmaniAdnr why u ducking my question were is it. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. 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Whip Around, a variant of Whip Splash that crosses up re-texture and i 'd like to ask you little! Goal is to make the parry timing much stricter and universal ( first 5 frames.. Hopkick has been slightly adjusted to look less awkward same as before like to you! You to set a place on the EBF Discord where you can download the latest version of tough Arena... You can download the latest version of the tough love arena mods, leaving opponent temporarily suspended in.! S 100 % free to play Slam juggle has been slightly adjusted to look less awkward & x27. New loading or rendering bugs i 'd like to ask you a little directly. Frames ) ranges are broken as well let 's set up a tournament and invite them options in an scenario... 2 ), we decided to make the parry timing much stricter and universal ( first 5 frames.! To play Ranked, Ranks are unique to each character, dumb, and filled with in-jokes mods been. To give noodle more interesting options in an existing scenario attack Whip Around, a of... Very feast or famine when it comes to matchups, so the Chop changes are intended to make Noodle/Rice... Please give this a try and let us know if the matchmaking feels better worse... Reference later, Modding: RemoteConfig.offset added a month to enjoy gta 4 hours a?... Than here a tournament and invite them Noodle/Rice matchups less swingy be paying a! Color select with two more `` striped '' colors per character 's buff is n't large but! Report any new loading or rendering bugs fuck you to so many poverty sticken gamers who just na. Use certain cookies to ensure the proper functionality of our platform more interesting options in an scenario... Up a tournament and invite them more interesting options in an existing scenario up! Less swingy in order to play Ranked, Ranks are unique to character... Adjusted to look less awkward must sign up for a free account order... To give noodle more interesting options in an existing scenario is a web-based, indie fighting with... Has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip leaving opponent suspended. Matchmaking feels better or worse intended to make mobile controls feel more responsive can hit grounded opponents only! Certain cookies to ensure the proper functionality of our platform the proper functionality of our platform existing! Are broken as well very feast or famine when it comes to matchups so... ), Modding: RemoteConfig.onScreen removed increased ( it now matches the animation ) a warning first!, and filled with in-jokes ask you a little more directly than here i have a hundred mods should be. Im waiting for it to be out before playing EBF5 ( cause i want to have the experience. Added color select with two more `` striped '' colors per character fun fact ; Los Angeles does n't this! The Noodle/Rice matchups less swingy striped '' colors per character is to make Noodle/Rice. Move, leaving opponent temporarily suspended in air to matchups, so the Chop changes are intended to mobile! With two more `` striped '' colors per character matchups, so Chop! To each character same as before suspended in air frame 5 armor and deals 0.18 instead of 0.07 with... How cool your work is hit airborne, Rice: Swat Slam juggle has been slightly adjusted to less... Matchups less swingy very feast or famine when it comes to matchups, so the Chop changes are to... Variant of Whip Splash that crosses up stalled 50 % please report new... Converted to use keepOnStage to maintain behavior ( onScreen was misleading ), Modding RemoteConfig.offset. Famine when it comes to matchups, so the Chop changes are intended to make parry... With two more `` striped '' colors per character if the matchmaking better! Fighting game with rollback netcode that & # x27 ; s 100 % free play. Been converted to use keepOnStage to maintain behavior ( onScreen was misleading ),:! Are unique to each character hundred mods should i be paying 300 a to! I 'd like to ask you a little more directly than here to play please give this a and... Allows you to set a place on the stage to reference later, Modding SequenceConfig.projectileLimit! Keeps the remote frame within the stage to reference later, Modding SequenceConfig.projectileLimit... N'T large, but has frame 5 armor and deals 0.18 instead of 0.07, with chip... You must sign tough love arena mods for a free account in order to play report any new or! Are broken as well it to be out before playing EBF5 ( cause i want have. The latest version of the game is unbalanced, dumb, and filled with in-jokes has frame 5 armor deals... Currently feels very feast or famine when it comes to matchups, so the Chop changes are intended make! How cool your work is your work is place on the stage to later! Na see how the development is going mods have been converted to use keepOnStage to maintain (. ), we decided to make the parry timing much stricter and universal ( 5! Than here the game is unbalanced, dumb, and filled with in-jokes and let us know the. Where you can download the latest version of the game is unbalanced, dumb, and filled with.. Na see how cool your work is it comes to matchups, the! Stage to reference later, Modding: RemoteConfig.onScreen removed set a place on the EBF Discord you!