It's possible it was lag or desync but its beyond stupidity that the firefly didn't die. Staghound keeps orbiting around, lands several hits on the StuG, StuG destroyed. The PIAT and Panzerfaust/schrek have relatively bad range, and rely on sneaking up on the enemy tanks. This game logic would match more accurately the basic reality that allied tanks i.e. Which Czechoslovakian Tank Line is Right For You? No tank in the world would survive this, not even the Tiger itself. Clan Wars: Tank Roles & Which One is Right for You, Clan Wars: Heavy Tank Roles & Which One is Right for You, Clan Wars: Medium Tank Roles & Which One is Right for You, Clan Wars: SPG Roles & Which One is Right for You, Clan Wars: Tank Destroyer Roles & Which One is Right for You. Three witnesses, two in the StuG (gunner + driver), one on foot outside. So after all that, yeah a tiger 2 blown up has THE SAME quality as it did when they produced it. Armor gameplay in post scriptum is the best armor experience in any game or there, and I think tank to tank combat is in a good spot even with the AT guns update. Everyone knows not to drive through a city with a tank, that is held by enemy infantry units. tank weak spots. There is a menu on the left where you can select the app mode. Keep the same systems, just change the tanks: -faster turret rotation for the cats -remove APDS for churchill (that alone would fix churchill) -Fix the german ammo racks even if this one wouldnt be historical, im starting to feel bad for the poor tiger, reduced to a penalty on the team it serves. All it takes is one guy to see you, make a mark on the map and say "he's not moving" for the commander to click that Stuka button (he's just itching to.) Tanks are among the vehicles present in Post Scriptum. I recommend if you're going to be a real commander (in the seat and in control of what the tank does), make sure you have someone you know is skilled and efficient in the driver's seat. Here's something you probably don't know, the Tiger's gun can easily bounce of the Firefly's hull due to its excellent sloping, but it can easily penetrate the turret every time! However, RN it just feels hollow 1-tapping german tanks from far away, knowing that they can't do the same to us because their ammo racks are in the front and ours are on the side. I was driving a French medium tank an a Panzer 2 was able to break one of my tracks. I think when that sort of situation evolved (that is battles in close proximity) in real life, contests were settled swiftly and brutally. Update 1.10.1 Incoming! I have a better system(imho) in mind: for every gun there is a function of armour thickness and relative obliquity where a shot deals no damage(the target is completely safe) and from there as the obliquity and/or target plate thickness decreases the damage dealt increases up to a point where you can reasonably expect to one shot the target, at least for 75/88mm calibers and up. Let them act as a shielding force against enemy AT, and to carve you a path through the streets. Some links on WoT Guru are affiliate links. It should be noted that for a tank crew to be effective, there needs to be a lot of communication, as tanks rely on infantry sections to call out threats. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. StuG IV: The StuG IV at first glance is just a lesser Pz IV, it's roughly as well armoured, and in comparison it lacks a turret and a bow gun, both of which are nice features. So when they're fixing the number of players allowed to have scoped bolts they could spend the same amount of time and effort making the tanks not arcade jokes. amzn_assoc_search_bar = "true";
The fact that the gunner isn't 100% protected is rarely detrimental and can also prove useful, baiting stupid and arrogant enemies into challenging you. If you simply aim at any areas that arent angled youll easily cut through any armor you encounter. The effective armor values listed take into account the armor thickness plus any angles. Smaller things that players might miss: holding control in the periscopic driver or commander sights lets you rotate them, this gives surprisingly good visibility to the drivers or the Tiger, Firefly, etc. There is a T-II sitting in a small town in Belgium (La Gleize) that, after the Ardennes Offensive, was used for target practice by the Americans. Number of Weak Spots ? These resources have a pretty short cooldown, so short that you pretty much always have to assume it's up (considering the commanders can actually have more than 1 at a time). If you purchase a product after clicking an affiliate link, I receive a small percentage of the sale for referring you, at no extra cost to you. Update 1.11 Details | Possible Nov Marathon + Holiday Ops Tanks?? Tanks can be balanced by reducing relative ticket cost, making axis tanks more expensive and allied tanks cheaper, barring maybe the Firefly (which should legitimately have the ability to take out any axis tank with a couple of shots, particularly at weak spots). The question is wheter for the gameplays sakr one wants to implement something realistic that can be extremely frustrating or something that isnt realistic but leades to ridiculous situations. WoT 1.11 Test Server Date | T42 Premium Marathon? Has Wargaming Ruined Loot Boxes For World of Tanks? Like I said, you can take the time to get perpendicular to or even behind a stationary enemy tank and if you don't land a critical hit they can easily pivot to face you fairly quickly, and show frontal armour. Does distance have any affect on the damage that will be caused? One of which was the KT, it wasnt mechanically sound, it was expensive to produce, ate gas, and needed more man power to keep it running. The commanders hatch can be tricky if you do not hit the area highlighted in green since above that is armored that is heavily angled and is very difficult to penetrate. It takes no less than 5 PIAT shots to kill a Tiger, and up to seven if attacking the turret. Should Matchmaking & Balancing Be Revamped? This speed is unfortunately betrayed by its large sound signature and poor turning ability, which forbid it from acting like an uparmoured scout car that it's really trying to be. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Collision mode has some nations locked. OH! Make tanking more in depth and make mistakes unforgiving. Unlike many tanks the view finder area is protected by 40mm spaced armor with a zero armor hole behind it. The second most dangerous place to be is anywhere urban, it goes without saying that giving the enemy the opportunity to hide in buildings in many directions from you is impossible to defend against. The best part to aim for is the tracks on tanks and by doing so you immobilize the tank which leaves it vulnerable for dedicated LAT/Pioneers and friendly armor to deal with. Captured King Tiger weak spots (where to aim). Why act the douche? 10 Year Anniversary Event Possibilities & SuperTest Update, World of Tanks Tiger II Weak Spots Frontal View, on "Weak Spot Guide: PzKpfw VIB Tiger II", How Video Games Helped Me Overcome Severe Anxiety. Only the heavily angled turret sides/roof are strong enough to bounce shots. The Anti-Tank Rifle was meant to *disable* a tank, not to necessarily outright kill like an AP shell from an AT gun or tank would do. Learn those skills! Yeah, I touch on that exact sentiment with my last sentences, maybe not so much that poor tank play is rewarded but that it isn't punished enough. Espaol - Latinoamrica (Spanish - Latin America), http://tankarchives.blogspot.com/2013/06/weak-spots-and-hit-zones.html. | Supertest News. It's extremely easy to dodge, just move about 30m back and forth every minute or so, just don't forget about it! Which British Tank Line is Right for You? Twitch Drops | E-220 Weekend | T77 Mini-Review | Huge Problem With Italian Heavy Tanks? By clicking View Page, you affirm that you are at least eighteen years old. Because of this, the safest place you could ever been in a tank is in the middle of an open field. Press question mark to learn the rest of the keyboard shortcuts. I find that the drivers have enough visibility to act as the tank's commander and driver rolled into one, and you don't end up overworked or blind. WoTs New?! Which Swedish Tank Line is Right for You. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Create an account to follow your favorite communities and start taking part in conversations. Good awareness, good armour and well balanced. If the Tiger loses all of his AP, he is useless against the Firefly or Churchill. Plus Supertest News! Post Scriptum Wiki is a FANDOM Games Community. Tiger I: The Tiger has a great gun, good standing agility, and good visibility/optics for all positions, but what sets the tiger apart is just how insane its armour is. A driver that can weave through trees, turn on a dime to face the enemy, reverse without hitting objects, and knows exactly and and what he can not go through/over will keep you alive! Except russian tests at Kubinka showed that steel used for Tiger II armor was of very poor quality and overall gave same protection as armor on Tiger I. WoTs New!? So while the King Tiger might be considered First amongst equals in its competition, and is still nevertheless a fantastic warmachine, there are plenty of nasties crawling about in the game that it has to face that can punch through its armor, as great a fortress as it is. You invest a lot of time into tactically outflanking an enemy vehicle and it can take an obscene amount of hits to kill sometimes if RNG isn't on your side. All of these factors combine and the Churchill is a pretty good infantry support tool, though not a king of tank vs. tank. Panzer III: Its armour would be enough to land it in B-tier but Its cannon is too weak to penetrate british mediums, and it lacks features like a hatch for the driver to turn out, meaning he has no way to see anywhere but straight ahead. Or ambush, or ignore at all. All rights reserved. It's armed with the short barreled 75 mm M3 main gun, one .30 caliber Browning M1919 machine-gun mounted coaxially to the main gun and a .30 caliber hull MG. 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